Black Seeds

Black Seeds Begins

Welcome to the first post of our D&D campaign, called Black Seeds. To review, each of our intrepid adventurers were directed to The Flying Halfling Tavern and Leisure House in the heart of the city called Fallshae, which rests between the southern end of the Blackforge Mountains and The Shimmering Forest. After a few moments of waiting, the newly formed party met up with Malus Magnus, Merchant Extraordinaire. After witnessing the magnificence of The Flying Halfling, and meeting the rather charming and facetious Laylow Meadowhopper, the party dined with Malus to hear his proposal. For 150 gold apiece, the party is to escort him and his wagon of goods to Lithonia, the gem of the South Sea. Never being far from the quiet and relative solitude of Fallshae, each adventurer agreed to Malus’ terms, and the following morning, made south for Lithonia.

After five days of very boring and uneventful travel, where each member of the party was growing complacent and itching for some excitement, that fifth night of camping delivered, as the small caravan was attacked by kobolds. Each member fought valiantly and effectively, sparing no time in dispatching the small contingent of foul beasts. Some minor wounds were received, but dealt with quickly, and off they go the following morning, just a few miles outside of the small river town of Widdershin.

Our cast of characters is:
Nailo – A young half-elven woman of capable means and more than a few secrets.

Pfaffenkrieg – A newly annointed war priest of the god Tempus, whose zeal and lust for battle go unmatched.

Theren – A simple wood elf monk who prefers speaking with his fists than with his tongue.

Dredd – A human ranger whose casual demeanor belies a skilled tracker and warrior.

Vatania – A young wood elf druidess who is struggling to find her place in the world.

Bardok – A dwarven paladin of noble birth who is striving to follow in his father’s footsteps.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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